
You should be able to score a combo around the range of 50-60 before the waves end. Stay beside the door you entered via and spray the air with fire to easily score a hit on each wave. Inside you'll find a small cave where wave after wave of triple-bat formations attack. Take it easy around the next waterfall as you'll be assaulted by suicide fish launching from the background and keep charging through the missile-launchers to find a large door leading inside a mountain. Blast the small crabs scuttling about and watch out for more missile-launcher & bee combos beyond the waterfall. Float over to the right edge and move on. Jump as high as the Metals floating over the pit, then press Jump again and hold it down to hover in the air. Respond to Alia's call and she'll tell you to hover over the large pit to the other side. Waste the three bats flying towards you, then drop down to the edge of the precipice. With Axl in command you'll be standing at the edge of a cliff. Up ahead at the end of the jungle region X returns to the Hunter Base, leaving Axl in charge. Grab all the Metals it expels and proceed on. After enough hits to the face the crab will violently shake while spewing out droves of blue Metals before promptly retreating off the screen. Remember to call in Axl if you're caught to break free.

Stick close to the crab as the claw will reappear on the left edge and snap away trying to grab you. Keep berating the head with charged shots, eventually the crab will move backwards (the screen will automatically push you along with it) then watch out as it launches a claw off the left side of the screen. Aim for the crab's head and you'll know you've hit home when the entire body flashes red. Watch out for the steady stream of small energy blasts it emits from the two blue bulbs on its legs. If you're ever caught out by it quickly call in Axl to break its grip. Down the path you'll experience a few earth tremors before discovering the reason why the Hunters came on this safari - a giant Maverick resembling a crab will emerge from the foliage and challenge you.Īlia will hint at the crab's main attack - it'll often try to grab and immobolize you. But this group of enemies shouldn't pose a threat, blast them all and grab the Metals they scatter before moving on. You'll encounter more missile-launchers and bees further on, as well as a small Bulbrite attaching itself to a bee.īulbrites tend to float around and don't present much of a threat themselves, but if they attach to a fellow ally, they'll enhance its strength and defense (indicated by the purple aura). Cross the river and watch out for the missile-launching Reploid on the opposite side, charged shots work well but watch out for fish if using the river for cover. Grab the Metals they drop and continue on. Take down the small bees floating around with single shots, they'll go down easily. Once you've got control begin moving through the jungle.

The stage itself will also give you a relaxed chance to get comfortable with the platforming system.

Throughout Noah's Park you'll periodically switch between the three Hunters, so you'll have ample chance to try out the handling of each one.
